Regulations
- New tactics -
Nova
Roma organizes "Maximi Ludi Circenses", virtual
chariot races in recollection of the roman customs of
amusement and entertainment. These games are the final
virtual races for the year 2755. They are closed to the
best 16 players of the year and they appoint the "Best
Charioteer of 2755".
1)
How to take part?
1.1) The Ludi Circenses are not open to all the citizens,
they are reserved to the best players of the year 2755
calculated by the general player-list. The players will
be invited by the Cohors Aedilis Caeso Fabius Quintilianus
by e-mail and they will have to send the following informations
to piteas@jazzfiesta.com
[Gnaeus Salix Galaicus] with the subject "Maximi
Ludi Circensis":
- His/her
name in Nova Roma
-
The name of his/her driver
- The
name of his/her chariot
- His/her
tactics for the Quarter and Semifinals (see point 2)
- His/her
tactics for the Finals (see point 2)
- The
name of his/her "factio" or team (green, red,
blue or white)
1.2) The players don't answer to the invitation will be
substituted by the following players in the general list.
1.3) The confirmation of partecipation must be sent before
October 26, 2002 (time of Rome).
1.4) Every player only will send one chariot.
2) Tactics
Six (6) race tactics are possible:
- To
hurry in the last laps
- To
pass the curves closely the "spina" of the
circus.
- To
support a constant pace
- To
lash the rivals
-
To push the rivals to the wall of the circus
-
To hurry in the straight lines
2.1)
Each player have the possibility to change his/her tactics
if he/she runs in the Final. He/she can send a tactics
for the Quarter and Semifinals and a tactics for the Final
race.
3)
Dirty actions
A citizen can try the assassination of the driver of a
rival factio or the sabotage of his/her chariot.
3.1) Assassination of the driver of a rival factio
The player must say to what factio he attacks. The chance
is 30 %. If the attempt is uncovered, the killer player
is fined but his/her chariot can take part in the race.
If the attempt has success, the player with the murdered
driver can not take part in the race. Of course, the killer
isn´t uncovered.
3.2)
Sabotage of a chariot
The player must say to what factio he attacks. The chance
is 45 %. If the attempt is uncovered, the killer player
is fined and his/her chariot can´t take part in
the race. If the attemp t has success, the player with
the broken chariot WILL SUFFER AN ACCIDENT in the race.
Of course, the saboteur isn´t uncovered. If a player
reaches three fines. He/she will be reminded publicly
in the forum and he/she will not take part in the following
Ludi.
3)
How it will be the competition?
The competition is for elimination (quarter, semi-finals
and final). Every race will take 4 participants.
In the Quarter there is one player as every factio, the
first two players continue running, the last two are eliminated.
In the Semifinals there are the winners of the Quarter,
the first and second players run to the Final.
In the Final the 4 best players runs, the first is the
Winner.
This is the schedule:
QUARTER,
16 players
Run in Semifinal the firs two aurigae |
SEMIFINAL,
8 players
Run in Final the firs aurigae |
FINAL,
4 players
Win the first |
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| |
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|
|
|
|
|
| Group
A |
---->
|
|
|
|
|
|
|
Group
B
|
----> |
Group
I
(A1
+ B2 + C1 + D2) |
----> |
FINAL
( I1 + II1 + I2 + II2) |
----> |
WINNER |
|
Group
C
|
----> |
Group
II
(B1
+ A2 + D1 + C2) |
| Group
D |
----> |
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4)
How the races will be?
4.1. ACCIDENTS.
Before doing the calculations of a race, the editor determine
who has an accident. For it, he roll one dice 0-100 for
every chariot. The resultant number will be its percentage
of accident.
- The drivers with tactics 1 will have 0 to 15 percentage
of accident always. 0 to 25 if there are one or more drivers
with tactics 4 or 5.
- The drivers with tactics 2 will have 0 to 20 percentage
of accident always. 0 to 35 if there are one or more drivers
with tactics 4 or 5.
- The drivers with tactics 3 will have 0 to 10 percentage
always.
- The drivers with tactics 4 will have 0 to 15 percentage
always. 0 to 25 if there are other drivers with tactics
4.
- The drivers with tactics 5 will have 0 to 15 always.
0 to 25 if there are other drivers with tactics 5.
- The drivers with tactics 6 will have 0 to 5 percentage
always. 0 to 20 if there are other drivers with tactics
4 or 5.
4.2) CALCULATION OF THE RACES.
After determining which chariots (if any) have been eliminated
from a race due to an accident, the editor must calculate
the order in which the remaining teams finished the race.
The editor will roll one dice 0-10 for every player. This
will be the Value of Race (VR) of every car.
To know the final position of a chariot in the race the
VR of every player is divided by the sum of all the VR
and the result is multiplied by 50. This way we have its
Chance to Win (CW).
For example, if there is a race with 4 chariots with these
VR: 6,5,4,2 then the first chariot, with the VR 6, would
have the following Chance to to Win: 6/17 (17 is the sum
of 6+5+4+2) x 50 = 17.6 (rounding, 18). The CW of the
first chariot will be 18 points. The second chariot, with
VR 5, would have 5/17x50 = 14.7 (rounding, 15), therefore
its CW is 15 points.
The tactics modify the CW of the following way:
Tactics 1) +6 points.
Tactics 2) +8 points.
Tactics 3) No points. The tactics 4 and 5 do not affect
it.
Tactics 4) +2 points. The tactics 5 do not affect it.
Tactics 5) +2 points. The tactics 4 do not affect it.
Tactics 6) +4 points.
Assign
each team a specific range of numbers out of a series
of 100 that is equal to the team's Chance to Win. Assign
these team ranges consecutively. In our sample race, for
example, Chariot 1's range (with tactics 2) would be 01
through 25 (18+7). Chariot 2's range (with tactics 4)
would be 26 through 40.
The final step for the Editor is to roll a dice 0-100
to determine the order of finish. The chariot within whose
range the first dice 0-100 roll falls is the team that
finishes the race in first place. The chariot within whose
range the second dice 0-100 roll falls is the team that
finishes the race in second place. The chariot within
whose range the third D100 roll falls is the chariot that
finishes the race in third place. And so on. Once a chariot's
position has been determined, ignore subsequent rolls
that fall within its range and roll again.
In our sample race, the first die roll result is 25. This
makes chariot 2 (Range 26-40) the first place winner.
5) Time schedule
*
October 22: Start of invitations
* October 26: deadline for the confirmations
* October 28:
h. 7:00 PM (time of Rome): Announcement by C.Fabius Quintilianus
and start of the first turn of races.
h. 8:30 PM: Announcement of the winners of the first turn
and summary of the races.
* October 30: Start Semifinals
h. 8:30 PM: Announcement of the winners of the semifinals
and summary of the races.
* 1st November: Start Final
h. 8:30 PM: Announcement of the winner history of the
race.
6) Winners
The Winner of the Final will be the BEST CHARIOTEER OF
THE YEAR 2755 and will publish on the Ludi Romani Website
http://italia.novaroma.org/cohorsaedilis/ludi/
and in the Main Mailing List of Nova Roma at 1st November,
2002.
Informations:
- Cohors Aedilis Website - Section Ludi: http://italia.novaroma.org/cohorsaedilis/ludi/victoriae
- Scriba Aedilis Cursus Equorum Curulis Aedilis Gnaeus
Salix Galaicus: piteas@jazzfiesta.com
-
Quaestor Franciscus Apulus Caesar: sacro_barese_impero@libero.it
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